The Deception games are a series of console Action-Style strategy-RPGs created and published by Tecmo for Sony's line of PlayStation consoles. They have an emphasis on passive combat via the use of traps. There are currently five games, and an expansion, in the franchise.
- Main article: Tecmo's Deception: Invitation to Darkness
In addition to the rating of Teen (for animated violence and blood), the back of the game's jewel case contains an additional disclaimer which reads: "WARNING: This game contains satanic references and may be inappropriate for some individuals." All later Deception titles, although no longer about service in Satan's name, received ratings of Mature.
The first Deception is home to a number of features that would never be seen again throughout the series' run. First, it is played from a first-person viewpoint, lending the game a different playstyle from its successors. Secondly, instead of being limited to position one wall-, ceiling- and floor-based trap in each castle room, the player can place as many traps as room space and Magic Points allow, although all traps vanish after striking an invader once, and so must be reconstructed if invaders dodge or survive them all. Third, monsters can be constructed from captured invaders' body parts and summoned using "Block Orbs" to fight for the player. Fourth, the Castle of the Damned can be built onto and expanded with more rooms. Finally, each "family" of traps has only two upgrades, and are merely stronger variations of existing traps. This game is also the most RPG-like of the series, with an emphasis on carrying and using items, increasing stats with item upgrades, and gaining character levels by killing or capturing invaders. Tecmo's Deception contains six different endings which can be attained by making different choices at key storyline junctions, and saving requires nine blocks—over half of a memory card.
This game was released as Devil's Deception in Europe.
Kagero: Deception IIEdit
- Main article: Kagero: Deception II
The change in how traps functioned gave this game a much more strategic edge than the first game, with traps able to interact with one another in long strings that could be likened to Rube Goldberg set-ups, just much more lethal and involving other people. Instead of using items such as medicinal herbs, healing was accomplished via glowing blue crystals called "loons" which could only be touched once before breaking, never to be used again in a given chapter. Trap improvement was conducted by using the points earned after successfully killing each invader, called Ark, and by following a somewhat logical "tree"—improving an Arrow Slit after a Lightning Rod was created could make a Laser Arrow, for instance. Six secret traps (one of which depicted Suezo, a popular monster from Tecmo's own Monster Rancher titles) could be unlocked in future replays by completing the game and achieving all four endings in the game, as well. Traps, when constructed, could be used as often as the player liked, but required a recharge time between uses in any given level. Game saves are one block in size.
Deception III: Dark DelusionEdit
- Main article: Deception III: Dark Delusion
The Free Training mode is simply a means of testing all of the available traps in a controlled environment with an immortal invader who can be programmed to adopt behavioral patterns, to learn their effects and uses without any real consequences. The mission mode, known as Expert Mode, assigns the player a given goal to achieve, usually within a time limit, with the traps available being any unlocked up to that point. Typical missions include "Crush the invader with a 4-hit combo" and "Make the killing hit a Pendulum trap." Also included is a Trap License mode which functions as a further tutorial, asking the player to perform various tasks that teach the nuances of the game in the name of learning helpful tips or trap functions. Traps are even more customizable than in previous games through the uses of Base Circles, Orbs, Emblems, and Rings. Base Circles contain the variety of trap involved (Pendulum, Arrow Slit, Bear Claw, etc.); Orbs determine the power level of the trap, ranging from 1 to 4; Emblems give the trap an element or special characteristic (Lightning, Fire, Slave, etc.); and Rings further enhance a trap by increasing their power, shortening their charge time, or a myriad number of other changes. The more modifications a trap employs, the more "Dreak" (the replacement for Kagero's Ark) it takes, but again, traps could be used infinitely upon creation. The loons from Kagero also returned as the sole means of regaining lost hit points. While not having secret traps, special emblems and rings can be acquired by achieving the game's four endings. Game saves are one block in size.
On release, Famitsu magazine scored the game a 31 out of 40.
- Main article: Trapt
This game utilizes what are known as "Dark Illusions"—specialty traps which are contained within the room of any given castle, and require a special sequence of triggers in order to be used. Furthermore, at certain points in the storyline, side stories can be explored which present some alternate scenarios from the main plotline, providing more backstory on the game's events. Included in the game's menu is a Survival Mode, which pits Allura against waves of invaders with only nine traps at her disposal—three ceiling, three wall, and three floor. Creating new traps necessitates the spending of "Warl", like Ark and Dreak before it, and is done similarly to Kagero through the use of a logical tree. Secret traps and settings can be purchased with Warl by finishing the game and unlocking the three endings, collecting preset amounts of Ark, or by killing all encountered invaders. Saving the game requires 64K of free space on a PS2 memory card.
Deception IV: Blood TiesEdit
- Main article: Deception IV: Blood Ties
The Nightmare PrincessEdit
- Main article: Deception IV: The Nightmare Princess
Tecmo Koei announced Deception IV: The Nightmare Princess for PlayStation 4, PlayStation 3, and PlayStation Vita in a Famitsu magazine published on the December 12, 2014.
Players are able to take the role of Velguire, a new maiden that has the ability to stomp on her victims for extra damage. Other characters from previous Deception games are met in the newly added Quest Mode where players will have to face off against them. These characters can also be used in-game by the player.
Deception IV: The Nightmare Princess was released on 26 March 2015 in Japan.
|Tecmo's Deception: Invitation to Darkness|
Kagero: Deception II
Deception III: Dark Delusion
Deception IV: Blood Ties • The Nightmare Princess
Kagero ~Trap Girls~
|Trap • Class|