Fandom

TRAPEDIA

Tecmo's Deception: Invitation to Darkness

816pages on
this wiki
Add New Page
Comment1 Share
Stub "Offer your soul..."
Tecmo's Deception: Invitation to Darkness
Tecmos deception logo
Japanese name刻命館
Romaji nameKokumeikan
DeveloperTecmo
PublisherTecmo
SunSoft (EU)
Release DatesPlayStation version
July 25, 1996 (NA)
July 26, 1996 (JP)
January 1, 1997 (EU)

PlayStation Network

November 26, 2008 (JP)
GenreStrategy-RPG
Game ModesSingle player
RatingsESRB: Teen
ELSPA: 11+
PlatformsPlayStation, PlayStation Network
Behold: the castle of the damned...
Upon your dying lips, you beg your hopeless plea to an almighty power in order to spare your life... As the Angel of Death descends upon you, a power, an evil power, snatches your life by the clutches of its own demonic hand... You have been saved... But at what price?

Tecmo's Deception: Invitation to Darkness, known as Kokumeikan (刻命館, "Engraved Fate Building") in Japan and Devil's Deception in Europe, is the first video game in the Deception series, released for PlayStation in 1996.

The player controls the Prince of Zemekia, who was falsely framed for killing his father, King Zemeris. On the day of his execution, the prince is saved by unknown forces and is guided to the Castle of the Damned, where Astarte makes him the new Castle Master and he gains dark powers.

Premise and GameplayEdit

Deception is an action game with RPG elements, resembling the FMV genre of games, particularly Sega CD such as Night Trap and Double Switch. The primary object of the series is to dispatch intruders through the positioning and activation of traps. What sets Deception apart from the Digital Pictures' predecessors is that moral judgment comes heavily into play.

The player takes on the role of an unjustly executed man, who pleads to the devil to spare his life at the moment of his demise. The devil (explicitly referred to as 'Satan' in the manual) grants his request, and gives him command over the 'Castle of the Damned.' Soon after taking control of the castle, many visitors soon find themselves drawn to the fortress: some for power, some for salvation, and some for something as simple as shelter.

The player has the option of either destroying the intruders or letting them escape, but both choices carry consequences: for example, the player may choose to either kill their parents, who are out to find a cure for their ailing daughter, or let them escape to inform others of the demonic presence invading the mansion. Additionally, killing intruders is sometimes the only way to proceed and gain more Magic Points (earned by taking the victims' souls) or gold (won by killing the victims).

Gameplay is carried out by a three-dimensional representation of the character, and traps can then be activated and set up within various rooms of the castle and then created before each respective level. The story will take multiple paths depending on the choices the player makes. Unlike in future Deception games, Tecmo's Deception's chapters all revolve around the Castle of the Damned, the player can also freely add hallways and various rooms to the castle.

ControversyEdit

In Tecmo's Deception, the player's objective is to gain covenants with The Devil and potentially aid in his resurrection. This was for the most part allowed in Japan, but such references weren't welcomed as much in the west. Due to this, none of the sequels use satanic references in their storylines, and there has been no re-release of the original outside of Japan.

TrapsEdit

At the player's disposal are physical or magical traps that either damage, confuse, or snare enemies for capturing them.

  • Spikes (Physical Destroy) - Spikes, PoisonNeedle, FireSpikes
  • Weights (Physical Destroy) - TonWeight, IronBall, FireBomb
  • Pits (Magical Destroy) - Pit, LiftFloor, PoisonPit
  • Feet (Magical Destroy) - Stomp, PoisonToe, FireFoot
  • Cages (Physical Capture) - CopperCage, JailCell, VoltCage
  • Cranes (Magical Capture) - Crane, FastCrane, Ice Crane
  • Bear Traps (Physical Capture) - BearTrap, Vacuum
  • Magnets (Magical Capture) - Magnet, Hand, VoltHand
  • Gasses (Magical Confuse) - DazingFog, InsaneGas, MindKill
  • Buckets (Physical Confuse) - Bucket, GoldenTub, Floorspin
  • Banisher (Available in certain paths at the last chapter)

The player can also make use of Masks to lure or repel enemies and use the cadavers of captured invaders to create monsters that can be summoned at any time at the cost of block orbs.

GalleryEdit

Main article: Tecmo's Deception: Invitation to Darkness/Images

External linksEdit

Games
Tecmo's Deception: Invitation to Darkness
Kagero: Deception II
Deception III: Dark Delusion
Trapt
Deception IV: Blood TiesThe Nightmare Princess
Kagero ~Trap Girls~
Reoccurring Themes
TrapClass


Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.